
π Hello! I am Alexander Ameye, a software engineer currently living in Belgium.
Here I write about software projects, graphics programming and other topics that interest me.
My adventures in
Edge Detection Outlines
How to draw edge detection outlines in Unity.

A cursor for augmented reality
Design considerations for a high-fidelity cursor in augmented reality.

Render adventures 2: progress!
Adding a preview window to my CPU path tracer.

How this site works
What makes this site tick.

Circular menus in the Unity Editor
Adding a circular menu to the Unity Editor.

Stylized Water Shader
How to create a stylized water shader in Unity.

Comic book (halftone) shader
Making a halftone print shading effect in Unity.

Render adventures 1: first steps
My first steps writing an offline renderer in Rust.

Sampling the hemisphere
Different hemisphere sampling schemes.

Writing a chess engine in C++
Chess engine programming by someone who is bad at chess.

Rendering realtime caustics
How to render realtime caustics in Unity.

5 ways to draw an outline
Different techniques for rendering outlines in Unity.

Custom render passes in Unity
Writing custom render passes in Unity URP.

Stylized Water for URP
About my stylized water shader for Unity.

Shader tutorials in 60 seconds
Short and sweet shader tutorials.

Holographic Card Shader
Creating a holographic PokΓ©mon card shader.
