Alexander Ameye is currently
๐ฆ learning Rust
๐ฎ using Unity
๐ Hey! On this site I write about shaders, graphics programming, Unity and other topics that interest me.
> about me
A list of all my notes
Over the years I have written 16 notes about these 11 topics.
A cursor for augmented reality
How to design a high-fidelity cursor for augmented reality.
Render adventures 2: progress!
Adding a preview window to my CPU path tracer.
How this site works
What makes this site tick.
Circular menus in the Unity Editor
Adding a circular menu to the Unity Editor.
Stylized Water Shader
How to create a stylized water shader in Unity.
Comic book (halftone) shader
Making a halftone print shading effect in Unity.
Render adventures 1: first steps
My first steps writing an offline renderer in Rust.
Sampling the hemisphere
Different hemisphere sampling schemes.
Writing a chess engine in C++
Chess engine programming by someone who is bad at chess.
Rendering realtime caustics
How to render realtime caustics in Unity.
5 ways to draw an outline
Different techniques for rendering outlines in Unity.
Custom render passes in Unity
Writing custom render passes in Unity URP.
Stylized Water for URP
About my stylized water shader for Unity.
Shader tutorials in 60 seconds
Short and sweet shader tutorials.
Holographic Card Shader
Creating a holographic Pokรฉmon card shader.
Edge Detection Outlines
Drawing outlines as a post-processing effect in Unity.