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Alexander Ameye is currently
๐ฆ learning Rust
๐๏ธ developing linework
๐ฎ making a game
๐ Hey! On this site I write about shaders, graphics programming, Unity and other topics that interest me.
> about me
A list of all my notes
Over the years I have written 16 notes about these 11 topics.
Edge Detection Outlines
How to draw edge detection outlines in Unity.
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A cursor for augmented reality
How to design a high-fidelity cursor for augmented reality.
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Render adventures 2: progress!
Adding a preview window to my CPU path tracer.
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How this site works
What makes this site tick.
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Circular menus in the Unity Editor
Adding a circular menu to the Unity Editor.
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Stylized Water Shader
How to create a stylized water shader in Unity.
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Comic book (halftone) shader
Making a halftone print shading effect in Unity.
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Render adventures 1: first steps
My first steps writing an offline renderer in Rust.
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Sampling the hemisphere
Different hemisphere sampling schemes.
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Writing a chess engine in C++
Chess engine programming by someone who is bad at chess.
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Rendering realtime caustics
How to render realtime caustics in Unity.
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5 ways to draw an outline
Different techniques for rendering outlines in Unity.
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Custom render passes in Unity
Writing custom render passes in Unity URP.
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Stylized Water for URP
About my stylized water shader for Unity.
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Shader tutorials in 60 seconds
Short and sweet shader tutorials.
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Holographic Card Shader
Creating a holographic Pokรฉmon card shader.
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