My adventures in
A cursor for augmented reality
Design considerations for a high-fidelity cursor in augmented reality.

Render adventures 2: progress!
Adding a preview window to my CPU path tracer.

How this site works
What makes this site tick.

Render adventures 1: first steps
My first steps writing an offline renderer in Rust.

Writing a chess engine in C++
Chess engine programming by someone who is bad at chess.
