🚙 May 2023
2 minute read
Jump to heading Making a scene
I've been working on the sectioning/outlining systems for a while now but I feel like I need to actually start creating some art. So that's what I did! The goal for this month was to create a single asset and make it look nice.
Jump to heading Modeling
Creating an asset proved to be more difficult than I thought, because I had to learn the basics of 3D modeling, UV unwrapping and texturing. I had never done any of these before and so this process was quite challenging. Using a few tutorials, I was able to create this model of a jeep. and rendered it inside of Unity using my outlining tools.
Jump to heading Car controller
To also make it a bit more interesting gameplay-wise, I wrote a car controller from scratch and added it to the car.
Jump to heading Surface ID mapper
During the process of working on this jeep, I made many improvements to the section marker/surface ID mapper that I use in my outlining workflow. It is now faster, more stable, and easier to generate.
Jump to heading Scope reduction
During the process of making the jeep model, I got anxious because it took a long time to make the model. If every asset in my game would take so long to make, I would never finish. That's why I have now severely reduced the scope compared to what I initially had in mind. I will focus on a small level first with some of the game mechanics that I have planned fleshed out and polished. Then I'll see where I will go from there. I really need to get started working on actual content, levels and areas that the game will take place in.
Next month I'll be working on that first level!