🚙 May 2023

2 minute read

Jump to heading Making a scene

I've been working on the sectioning/outlining systems for a while now but I feel like I need to actually start creating some art. So that's what I did! The goal for this month was to create a single asset and make it look nice.

Jump to heading Modeling

Creating an asset proved to be more difficult than I thought, because I had to learn the basics of 3D modeling, UV unwrapping and texturing. I had never done any of these before and so this process was quite challenging. Using a few tutorials, I was able to create this model of a jeep. and rendered it inside of Unity using my outlining tools.

Jeep in Blender.
Jeep in Blender.
Jeep in Unity.
Jeep in Unity.

Jump to heading Car controller

To also make it a bit more interesting gameplay-wise, I wrote a car controller from scratch and added it to the car.

Jump to heading Surface ID mapper

During the process of working on this jeep, I made many improvements to the section marker/surface ID mapper that I use in my outlining workflow. It is now faster, more stable, and easier to generate.

Surface ID mapper.

Jump to heading Scope reduction

During the process of making the jeep model, I got anxious because it took a long time to make the model. If every asset in my game would take so long to make, I would never finish. That's why I have now severely reduced the scope compared to what I initially had in mind. I will focus on a small level first with some of the game mechanics that I have planned fleshed out and polished. Then I'll see where I will go from there. I really need to get started working on actual content, levels and areas that the game will take place in.

Next month I'll be working on that first level!